It's naturally unintuitive, but feels so good. I boot it up just to show myself and feel how good it is to control the recoil pattern on the AK and make precise sprays with it. I'm actually quite bored of the game itself, but I fire it up and revisit it just to buy a desert eagle and land a long distance one shot kill on a rifle wielding enemy. One more quick example is Counter Strike. Time Splittersģ Future Perfect deviated from this aiming style, but Free Radical was smart enough to design their enemies and levels around the modern style of shooting in the campaign in a good way. It makes every encounter intense, gratifying, and appropriately frustrating. Part of the gleeful satisfaction of the game is embracing how darn difficult it is to line up a shot because you have to do Goldeneye 64 style hard aiming at times. Can you imagine if it's challenge based story missions featured COD-like precise and aim-assisted gunplay? It would be terrible. Unfortunately, the original isn't being sold anymore and only the Redux versions are available featuring COD style aim-feel with pretty glowing iron sights.Īnother older example is TimeSplitters 2. I think it also works because of the slower pace of the encounters and enemy types. The original game was a success in contextual story based gameplay interactions. The "bastard gun" feels appropriately janky like it's supposed to be. You line up a shot with your revolver and get excited when you make the shot. You can get good and precise in that game, but the guns feel appropriately makeshift and human. The original was frequently shat on by many for having "awkward feeling gunplay", or "clunky shooting." I actually agree with that, but I think it works in its favor. One of my favorite examples is the original Metro 2033 (NOT the CODified Redux). I'm saying all of this to make the point that I think that sometimes games with weighty, awkward, unweildy, and almost unpredictable gunplay can feel more satisfying and rewarding for the player. They are basically just hollowed-out metal poles that have an explosion behind them to propel a chunk of metal. I think they are amazing pieces of tech that are still comically crude. Oddly enough, I'm not super into guns IRL. FPS's are automatically more entertaining to me just because I love the gameplay feedback. I'm unashamedly a gun nut in video games.
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